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The Ants spent the Night at the Zoo and claimed Papyria as “All Mine!”

by Steph Hodge

Capstone Games recently announced their Gen Con lineup of games! Here are the details!

[imageid=9526276 medium rep]▪️ It gives me great pleasure to talk about All Mine! because it reimplements Scharfe Schoten, a game I hold on to tightly in my collection because it never made its way to the US market. I am very pleased to learn of this new release from Capstone Games. It does seem to be a new age of trick-taking games, so it doesn’t surprise me to see All Mine show up and essentially resurface. This game is played by 3-4 players in about 30 minutes.

From the BGG Page:

All Mine is a mining claim (trick-taking) game in which players predict their hauls of each of the four treasures (gold, gems, mushrooms, and dragon eggs). However, instead of predicting the number of hauls they’ll take, they must state the treasures they think they’ll receive the most and least of. Since all cards display their treasure type on the back, players have more information than usual.

During each claim (hand), you must play the same treasure type if possible, even with the special trump cards. This requirement makes it difficult to predict which hauls you will bring in. In the end, the player who comes closest to their predictions wins.

Don’t get too greedy as you playfully place your bets in this game guaranteed to please card game enthusiasts and families alike.

▪️ Ants was originally released from Cranio Creations at Spiel 2025, but now will be available in the US market from Capstone. It is a heavier strategy game for 2-4 players and plays in about 90 minutes.

From BGG:

Ants is a deep strategy game that focuses on worker management and territorial expansion. Each player begins with one of multiple unique Queen tiles, which will heavily influence your strategy and interaction with the game’s interconnected systems. Throughout the game, you will guide your ant colony through cycles of growth, exploration, and conquest to establish dominance over the garden ecosystem.

…The heart of the game revolves around your colony’s life cycle management. Your incubation board tracks three vital phases (eggs, larvae, and ants), each containing three specializations: diggers, explorers, and gatherers. Wild ants serve as valuable wildcards that can fulfill any specialization need. When you incubate, you complete enterprises, trigger production effects, feed your larvae with food cubes, and advance the life cycle.

▪️ Night at the Zoo is a new tile-placement game for 1-4 players that will play in about 30 minutes. The catch is that you need to program your movement and understand the patterns to do that.

From BGG:

“Just a little further, a bit higher, bro…” The cheetah gives the penguin a boost over the gate, while a confused wolf dashes past. “Look out, someone’s coming!” Everyone freezes. After a moment of silence, a sloth calls from a tree: “All clear, move out!” The animals have secretly snuck out of the zoo at night—and now they’re trying to find their way back. Help them return before the keepers notice!

The goal of the game is to help the animals and guide them safely back into their home. Players explore parts of the darkened zoo to discover the best routes home. Each round, players draft tiles and place them on their boards, triggering special actions and building a path back for their animals. Every animal has its own unique way of moving and scoring points, making each game a new adventure!

▪️ Along with the base game, you can acquire the expansion Night at the Zoo: Latecomers. Now with more animals and added variety!

From BGG:

The Zoo has opened four new enclosures, welcoming more animals into the park. Under the cover of darkness, these curious beings joined their friends and escaped! Help them return to the Zoo safely, but be careful – some of those new arrivals have more complicated ways of moving!

This expansion doesn’t alter any of the base game rules; it adds four new animals to choose from.

▪️ Finally, another big game called Papyria. This game is originally from Irongames, but will now be available in the US from Capstone. It has a Rondel mechanic, which is very intriguing. The game plays 1-4 players and takes 90-120 minutes.

From BGG:

Mesopotamia, around 1500 BC: The Mesopotamian region on the Euphrates and Tigris is home to a melting pot of different cultures. Achievements such as writing and the wheel led to the construction of the first large cities and lively trade. In the mountains, the coveted lapis lazuli is mined, and papyrus is made from reed grass.

In Papyria, you explore the region to create an extensive network of canals; discover inventions; develop mines; and build temples, sanctuaries and cities.

During your turn, you move your wanderer or ship. On the target space, you choose two of the three possible actions, which can mean taking a new tile for your display or a multiplier for later scoring; building a city, a temple, or a mine; or producing lapis or papyrus, which you need for building, special actions, or special scorings.

The game ends as soon as the last good has been taken from several spaces and a certain number of “end-of-game” tiles have been revealed and fulfilled. After several final scorings, whoever has the most points wins.

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