InsideGMT GMT Games
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Spotsylvania May 18th : A Knife Fight in a Phone Boothby Mark Herman on May 16, 2026
Introduction Here is another strategy analysis for owners of Army of the Potomac. The Spotsylvania May 18th scenario (Playbook, page 16) begins right where the Rebel Fury Spotsylvania scenario ends. In many ways the battle of Spotsylvania courthouse began on the night of May 7th and concluded on May 18th becoming one of the longest,
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It’s all about the Cards: Exploring the Card deck of Ancient Civilizations of East Asia Part IV: Weapons and Warriors Cards for Competitionby Fred Schachter and Mark McLaughlin on May 15, 2026
As with its predecessors Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East GMT Games – Ancient Civilizations of the Middle East, or ASIS and ACME respectively, the cards quite literally “rule” the game. The game’s 110 Karma cards come in eight
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Foxes and Lions (Part 1): The Machiavellian Momentby Paul Wright on May 14, 2026
We are thrilled to share the first of many pieces on Foxes and Lions: Renaissance City-States in the Age of Machiavelli, now on P500. Co-designed by Liz Davidson and myself, with the excellent Joe Dewhurst as our developer, this game is in the same series as Here I Stand, Virgin Queen, and Tanto Monta. Compared
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Chalice of Poison: The Story and Setting Behind the Gameby Akar Bharadvaj on May 13, 2026
How this all started The story of Chalice of Poison begins in early 2022, with a confluence of seemingly unrelated events. I had recently won the first-ever Zenobia Award for my first board game design (Tyranny of Blood) and realized that I needed a break from that project. I started looking for some other game
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Iron Triangle #3: Bases, Caches, Refugees, and Tet Offensiveby Darren McGuire on May 12, 2026
In the previous article, we discussed the Sequence of Play and the different decks and cards used during the game. This article focuses on four key mechanics: Bases, Refugee Generation, Caches, and the Tet Offensive. Bases Bases can be placed adjacent to control markers on region tracks to accelerate your own gains or inhibit your
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I Forgot How Much Fun Playing in Person Is: Space Empires 4X Digital Talks About Better Ways to Teach New Playersby Brett Reichert on May 7, 2026
Hi everyone, Brett Reichert here – I’m making the digital version of Space Empires 4X on Steam. (As a reminder up front: the digital version is now called Space Imperia 4X – give us a wishlist if you haven’t already!) Two weekends ago I had the pleasure to attend GMT Games’ Warehouse Weekend, a four
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A Hell So Terrible – Short Sample Gameplayby Hermann Luttmann on May 4, 2026
Disclaimer: Please note that all graphics shown here are from my barely competent homemade playtest kit for Tabletop Simulator. It is not meant to please anyone’s eyes but my own. And I have rather low standards. A Hell So Terrible is quite a different design style for me. Yes, of course it has the usual
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Iron Triangle #2: Sequence of Play and Decksby Darren McGuire on April 29, 2026
In the previous article, we explained how to win a game of Iron Triangle. This article focuses on the Sequence of Play and the different decks and cards used during the game. Sequence of Play The game is played over three rounds. In each round, players alternate turns, starting with the VC. On a player’s
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Humans Versus the French Bot: An After-Action Report of a Prospective Official Variation for Playing Congress of Vienna (Part 2 of 4)by Justin Penwith on April 23, 2026
Introduction by Assistant Designer & Editor, Fred Schachter: With apologies for the break in the action since this series’ Part One: Humans Versus the French Bot: An After-Action Report of a Prospective Official Variation for Playing Congress of Vienna (Part 1 of 4) – InsideGMT for there are times, as so many InsideGMT readers know all
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ARC – The Underworld Playtest Report #2by James M. Day on April 22, 2026
Now that we’re into the second half of playtesting, here are some ongoing impressions and comments. Some thoughts on ARC from a playtester: To answer the most pressing question: yes, I like the game very much and am already looking forward to the physical version. In the first five turns of my latest scenario, I’ve
