TGN – Tabletop Gaming News News for Tabletop, Boardgames, Miniatures, RPGs and Card Games!
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Zamanora: Ballad of the Witch Brings Slavic & Balkan Folklore to Life in a New Fantasy TTRPG Settingby TGN News Team on March 5, 2025
Eren Chronicles has launched Zamanora: Ballad of the Witch, a new tabletop role-playing game setting inspired by Slavic and Balkan folklore, on Kickstarter. The campaign, which went live on Tuesday, has already surpassed $120,000 in funding within its first day, making it one of the most notable Dungeons & Dragons 5e campaigns of the year....
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Mantic Games Teases New Fantasy Wargame: Kings of War: Championsby TGN News Team on March 5, 2025
Mantic Games has unveiled a video teaser for its upcoming rank-and-flank fantasy wargame, Kings of War: Champions. Set to launch next month, the game promises fast-paced, character-driven gameplay. The teaser introduces four champions: The Bloody Cardinal, Jorden Talensen, Sallustis, and La’theal. More details, including reveals and previews, will be shared throughout March and April.
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New Reinforcements Arrive in Infinity: PanOceania, Yu Jing, Shindenbutai, and Nomads Expand Their Forcesby TGN News Team on March 5, 2025
Corvus Belli has introduced a series of new units and expansion packs for its tabletop game, Infinity, bringing additional options to the PanOceania, Yu Jing, and Shindenbutai factions, while also adding the Nomads to the mix. Kestrel Expansion Pack Beta: PanOceania’s Colonial Forces The Kestrel Colonial Force is featured in this expansion, showcasing PanOceania’s adaptability...
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PAX East 2025 Tabletop Exhibitors Announced: Gloomhaven, Marvel’s Dice Throne, and More to Showcase in Bostonby TGN News Team on March 5, 2025
The organizers of PAX East 2025, ReedPop and Penny Arcade, have revealed an initial look at the tabletop exhibitors set to appear at next year’s event. The East Coast’s largest gaming convention will return to the Boston Convention & Exhibition Center from May 8–11, 2025, featuring a dedicated section for tabletop gaming enthusiasts. Among the...
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The Throne of Thorns II for Ruins of Symbaroum 5E Announced: A Darker, More Epic Chapter Awaitsby TGN News Team on March 5, 2025
Free League Publishing has announced The Throne of Thorns II, the latest addition to the Ruins of Symbaroum 5th Edition-compatible game line. This new installment continues the epic six-part campaign set in the world of Symbaroum, with pre-orders now available on Free League’s webshop. Those who pre-order will gain access to an alpha-PDF shortly after...
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Vesta Mandate: A Competitive Political Thriller TTRPG Launches on Kickstarterby TGN News Team on March 5, 2025
Storygames Chicago has launched Vesta Mandate, a hard sci-fi political intrigue tabletop roleplaying game, on Kickstarter. The campaign will conclude on March 22, offering backers the opportunity to secure the game in either digital or premium hardcover formats. Set on Vesta Station, a critical hub between Earth and the Outer Rim of the solar system,...
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Factions Core Rulebook Now Available for Pre-Orderby TGN News Team on March 5, 2025
Modiphius Entertainment has announced the pre-order availability of the Fallout: Factions Core Ruleboo. This new hardback rulebook aims to enhance the Fallout: Factions miniature skirmish game, offering players the tools to create campaigns set anywhere in the post-apocalyptic Wasteland. The Core Rulebook builds on the foundation laid by the Battle for Nuka-World starter set, which...
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Wrath of the Wyvern: A Dark Fantasy Solo TTRPG Launches on Kickstarterby TGN News Team on March 5, 2025
A new dark fantasy solo tabletop role-playing game, Wrath of the Wyvern, has launched on Kickstarter. Set in the Umbral Highlands, a land where humanity struggles to survive under the threat of monstrous wyverns, the game casts players as a lone hunter tasked with reclaiming the world from these fearsome creatures. Inspired by Scottish Celtic...
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Cryptozoic Entertainment and Decipher Partner to Relaunch How To Host A Murder Game Series in 2025by TGN News Team on March 5, 2025
Cryptozoic Entertainment has announced a partnership with Decipher to relaunch the How To Host A Murder party game series. The collaboration aims to reintroduce the long-running murder mystery game franchise, which has seen over 20 releases and more than 50 million players since its debut in 1985. The relaunch is scheduled for late 2025 and...
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SAKE: Sorcerers, Adventurers, Kings, and Economics – Full Rulebook Now Available for Print on Demand, Free Basic Edition Releasedby TGN News Team on March 5, 2025
The complete rulebook for SAKE (Sorcerers, Adventurers, Kings, and Economics) is now available. Alongside this release, a free Basic Edition has been introduced, providing an accessible entry point for new players. SAKE is a tabletop roleplaying game that combines traditional RPG elements with strategic gameplay. Set in an early-modern fantasy world, the game features a...
Tabletop Games Blog board game reviews and discussions with a personal touch
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Spiel des Jahres – beyond the Red Pawn (Topic Discussion)by Oliver Kinne on June 23, 2026
For many people, Spiel des Jahres is something they encounter only once a year. A list of nominees appears, winners are announced, and the familiar Red Pawn finds its way onto board game boxes that in turn appear on shop shelves. Yet, the award itself is only the most visible part of the organisation's work. Behind the annual announcements sits an association that funds projects, supports research, encourages new designers, and promotes the social value of play. In this third article in the series, I want to look at those activities that reveal a side of Spiel des Jahres that is often overlooked, particularly outside German-speaking countries, where the organisation is frequently seen only as a prestigious board game award. The post Spiel des Jahres – beyond the Red Pawn (Topic Discussion) appeared first on Tabletop Games Blog.
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Rattlesnake (Saturday Review)by Oliver Kinne on June 20, 2026
The saloon doors suddenly burst open behind you as your boots skid across the dusty wooden boards of the sidewalk. A split-second later, gunfire cracks through the afternoon air, the bullet ricocheting off a pail of water, sending startled townsfolk diving for cover. Diving behind an old barrel offers you a moment of shelter, although the sound of heavy footsteps suggests your pursuer is closing in on you. Then, glass shatters somewhere near the jail, followed by the sharp whistle of a bullet passing far too close for comfort. A grin spreads across your face as you raise your revolver and prepare to return fire. Well, that's what you get when you arrive in Rattlesnake by Michael Hardacre from Osprey Games with art by Roland MacDonald. The post Rattlesnake (Saturday Review) appeared first on Tabletop Games Blog.
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Spiel des Jahres – how the jury chooses games (Topic Discussion)by Oliver Kinne on June 16, 2026
Every year, the announcement of the Spiel des Jahres nominations leads to a lot of discussion across our hobby. Some people agree with the choices, others question why certain games were not included, and many try to predict the eventual winners. What most people don't realise when they discuss the nominations is that the jury does not gather for a single weekend to decide the best game of the year. No, jurors spend many months playing hundreds of new releases several times with different groups of people. It is a lot of work that often goes unnoticed, but that explains why the award continues to carry such influence nearly fifty years after it began. In the second article of the series, I look at this in more detail. The post Spiel des Jahres – how the jury chooses games (Topic Discussion) appeared first on Tabletop Games Blog.
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Roller Disco (Saturday Review)by Oliver Kinne on June 13, 2026
Electric-blue leg warmers stretched over striped socks, sequins sparkling beneath a giant mirror ball, while clouds of hairspray drifted through the air. Synth-pop booms from oversized speakers as skaters practise one last spin, one last shuffle, one last gravity-defying move before the judges arrive. It's November 1983, and the biggest competition of the year is about to begin. Jam skaters from around the world have gathered beneath the glittering lights, hoping their best moves will earn them the championship crown. They want to become the next champion of the Roller Disco by Mike Petchey from Huff No More with art by Joss Petchey. The post Roller Disco (Saturday Review) appeared first on Tabletop Games Blog.
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Spiel des Jahres – the award that was never really about awards (Topic Discussion)by Oliver Kinne on June 9, 2026
For many board gamers, Spiel des Jahres is simply the little red pawn on a game box. Spotting it on a shelf often suggests that a game is worth paying attention to. That's not only true in the German-speaking board game world, but also in many other countries, including the UK. Over the years, winners such as The Settlers of Catan, Carcassonne, and Ticket to Ride have helped establish the award as one of the most influential honours in tabletop gaming. Yet, there is a lot more to this story. According to its own history and mission statements, the annual prize was never intended to be the end goal. Instead, it was created as a tool to encourage people to play games, to promote games as a cultural asset, and to help the wider public discover the value of gathering around a table. In the first in a series of articles, I want to look at this further. The post Spiel des Jahres – the award that was never really about awards (Topic Discussion) appeared first on Tabletop Games Blog.
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UK Games Expo 2026 (Saturday Review)by Oliver Kinne on June 6, 2026
A little after 9am on Thursday, I boarded my first train of a journey that has become increasingly familiar over the years. It was my sixth visit to the convention, having first attended in 2019 before COVID forced a break, but I returned in 2022. It was also my fourth time making the journey by train. The first leg carried me from the South Coast to London Victoria, followed by a tube trip to London Euston and a welcome lunch break before the faster train north. By around 4pm, I was walking through the NEC halls once again, ready for another weekend at UK Games Expo 2026. The post UK Games Expo 2026 (Saturday Review) appeared first on Tabletop Games Blog.
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Tabletop Games for 2 Players (Especially Couples) (Topic Discussion)by Joe Slack on June 2, 2026
Hi, it’s Joe Slack here. Oliver was kind enough to allow me to write another guest blog. In this article, I thought it would be interesting to discuss board games for two and the gaming experience for two people (especially couples). The post Tabletop Games for 2 Players (Especially Couples) (Topic Discussion) appeared first on Tabletop Games Blog.
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First Tracks (Saturday Review)by Oliver Kinne on May 30, 2026
Snow drifted from the pine branches as the last chairlift carried us slowly, but steadily, towards the summit. As we looked back, the mountain below was being draped in silver moonlight and covered in fresh powder snow. We couldn't see it, but we knew that, back in the village, steam curled from bowls of ramen waiting for our return. Yet, nobody was ready to leave the silence of the peaks just yet. We all wanted to hit the slopes one more time before calling it a night. At the same time, we already knew what we would do tomorrow. Tomorrow, we would return to the peak and lay the First Tracks by Blake Erickson and Megan Ryan from Sayonara Ski Co. The post First Tracks (Saturday Review) appeared first on Tabletop Games Blog.
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Intentional Experience – designer intent and player experience (Topic Discussion)by Oliver Kinne on May 26, 2026
Designers don't like it when players criticise their board game, and the response often is that the game was intentionally designed that way. Players complain that a strategy feels unfair, a mechanism is frustrating, or a game simply isn't very clear. Designers reply that that just misses the point. Similar disagreements exist in films, novels, and art, yet board games seem to have them more often, and they are often more personal. Part of the reason may be that board games are not passive experiences. Players are not simply watching events unfold, but instead are interpreting rules and shaping the experience themselves every time the game hits the table. The post Intentional Experience – designer intent and player experience (Topic Discussion) appeared first on Tabletop Games Blog.
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Crisps! (Saturday Review)by Oliver Kinne on May 23, 2026
The pub was quiet after the lunchtime rush. It was a chilly autumn afternoon, so the hearty lunch just hit the spot. Now we were sitting there, playing a card game, with a pint each by our sides. While the meal had filled us up, we still fancied something savoury. We just needed a small snack that the two of us could share. Nothing fancy. Something simple would do. Of course, it had to be Crisps! by Shreesh Bhat from Little Dog Games with art by Sai Beppu. The post Crisps! (Saturday Review) appeared first on Tabletop Games Blog.
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Clearly Uncertain – the role of uncertainty in board games (Topic Discussion)by Oliver Kinne on May 19, 2026
Many of us play board games because they offer us some certainty. There are rules, objectives, specific actions, and so on that define how a game is played. These things provide a clear, well-defined framework. We know what is possible, what is not allowed and what we are trying to achieve. At the same time, board games also contain uncertainty. It is uncertainty that creates tension, excitement and a range of other emotions. In many cases, this uncertainty is exactly why we look forward to playing them. Inspired by Bez from Stuff by Bez, in this article, I want to explore why uncertainty in board games matters. The post Clearly Uncertain – the role of uncertainty in board games (Topic Discussion) appeared first on Tabletop Games Blog.
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UK Games Expo 2026 (Preview)by Oliver Kinne on May 16, 2026
Yes, it's that time of year again when everyone starts to panic, because the biggest UK board game event is just around the corner. There is a scramble for train tickets, hotel rooms (mind you, you're probably too late, if you haven't booked one yet), on-site parking, visitor passes, water bottles, comfortable shoes and lots of other bits and pieces that you need to attend UK Games Expo 2026. The post UK Games Expo 2026 (Preview) appeared first on Tabletop Games Blog.
Tabletop Games Blog board game reviews and discussions with a personal touch
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Spiel des Jahres – beyond the Red Pawn (Topic Discussion)by Oliver Kinne on June 23, 2026
For many people, Spiel des Jahres is something they encounter only once a year. A list of nominees appears, winners are announced, and the familiar Red Pawn finds its way onto board game boxes that in turn appear on shop shelves. Yet, the award itself is only the most visible part of the organisation's work. Behind the annual announcements sits an association that funds projects, supports research, encourages new designers, and promotes the social value of play. In this third article in the series, I want to look at those activities that reveal a side of Spiel des Jahres that is often overlooked, particularly outside German-speaking countries, where the organisation is frequently seen only as a prestigious board game award. The post Spiel des Jahres – beyond the Red Pawn (Topic Discussion) appeared first on Tabletop Games Blog.
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Rattlesnake (Saturday Review)by Oliver Kinne on June 20, 2026
The saloon doors suddenly burst open behind you as your boots skid across the dusty wooden boards of the sidewalk. A split-second later, gunfire cracks through the afternoon air, the bullet ricocheting off a pail of water, sending startled townsfolk diving for cover. Diving behind an old barrel offers you a moment of shelter, although the sound of heavy footsteps suggests your pursuer is closing in on you. Then, glass shatters somewhere near the jail, followed by the sharp whistle of a bullet passing far too close for comfort. A grin spreads across your face as you raise your revolver and prepare to return fire. Well, that's what you get when you arrive in Rattlesnake by Michael Hardacre from Osprey Games with art by Roland MacDonald. The post Rattlesnake (Saturday Review) appeared first on Tabletop Games Blog.
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Spiel des Jahres – how the jury chooses games (Topic Discussion)by Oliver Kinne on June 16, 2026
Every year, the announcement of the Spiel des Jahres nominations leads to a lot of discussion across our hobby. Some people agree with the choices, others question why certain games were not included, and many try to predict the eventual winners. What most people don't realise when they discuss the nominations is that the jury does not gather for a single weekend to decide the best game of the year. No, jurors spend many months playing hundreds of new releases several times with different groups of people. It is a lot of work that often goes unnoticed, but that explains why the award continues to carry such influence nearly fifty years after it began. In the second article of the series, I look at this in more detail. The post Spiel des Jahres – how the jury chooses games (Topic Discussion) appeared first on Tabletop Games Blog.
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Roller Disco (Saturday Review)by Oliver Kinne on June 13, 2026
Electric-blue leg warmers stretched over striped socks, sequins sparkling beneath a giant mirror ball, while clouds of hairspray drifted through the air. Synth-pop booms from oversized speakers as skaters practise one last spin, one last shuffle, one last gravity-defying move before the judges arrive. It's November 1983, and the biggest competition of the year is about to begin. Jam skaters from around the world have gathered beneath the glittering lights, hoping their best moves will earn them the championship crown. They want to become the next champion of the Roller Disco by Mike Petchey from Huff No More with art by Joss Petchey. The post Roller Disco (Saturday Review) appeared first on Tabletop Games Blog.
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Spiel des Jahres – the award that was never really about awards (Topic Discussion)by Oliver Kinne on June 9, 2026
For many board gamers, Spiel des Jahres is simply the little red pawn on a game box. Spotting it on a shelf often suggests that a game is worth paying attention to. That's not only true in the German-speaking board game world, but also in many other countries, including the UK. Over the years, winners such as The Settlers of Catan, Carcassonne, and Ticket to Ride have helped establish the award as one of the most influential honours in tabletop gaming. Yet, there is a lot more to this story. According to its own history and mission statements, the annual prize was never intended to be the end goal. Instead, it was created as a tool to encourage people to play games, to promote games as a cultural asset, and to help the wider public discover the value of gathering around a table. In the first in a series of articles, I want to look at this further. The post Spiel des Jahres – the award that was never really about awards (Topic Discussion) appeared first on Tabletop Games Blog.
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UK Games Expo 2026 (Saturday Review)by Oliver Kinne on June 6, 2026
A little after 9am on Thursday, I boarded my first train of a journey that has become increasingly familiar over the years. It was my sixth visit to the convention, having first attended in 2019 before COVID forced a break, but I returned in 2022. It was also my fourth time making the journey by train. The first leg carried me from the South Coast to London Victoria, followed by a tube trip to London Euston and a welcome lunch break before the faster train north. By around 4pm, I was walking through the NEC halls once again, ready for another weekend at UK Games Expo 2026. The post UK Games Expo 2026 (Saturday Review) appeared first on Tabletop Games Blog.
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Tabletop Games for 2 Players (Especially Couples) (Topic Discussion)by Joe Slack on June 2, 2026
Hi, it’s Joe Slack here. Oliver was kind enough to allow me to write another guest blog. In this article, I thought it would be interesting to discuss board games for two and the gaming experience for two people (especially couples). The post Tabletop Games for 2 Players (Especially Couples) (Topic Discussion) appeared first on Tabletop Games Blog.
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First Tracks (Saturday Review)by Oliver Kinne on May 30, 2026
Snow drifted from the pine branches as the last chairlift carried us slowly, but steadily, towards the summit. As we looked back, the mountain below was being draped in silver moonlight and covered in fresh powder snow. We couldn't see it, but we knew that, back in the village, steam curled from bowls of ramen waiting for our return. Yet, nobody was ready to leave the silence of the peaks just yet. We all wanted to hit the slopes one more time before calling it a night. At the same time, we already knew what we would do tomorrow. Tomorrow, we would return to the peak and lay the First Tracks by Blake Erickson and Megan Ryan from Sayonara Ski Co. The post First Tracks (Saturday Review) appeared first on Tabletop Games Blog.
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Intentional Experience – designer intent and player experience (Topic Discussion)by Oliver Kinne on May 26, 2026
Designers don't like it when players criticise their board game, and the response often is that the game was intentionally designed that way. Players complain that a strategy feels unfair, a mechanism is frustrating, or a game simply isn't very clear. Designers reply that that just misses the point. Similar disagreements exist in films, novels, and art, yet board games seem to have them more often, and they are often more personal. Part of the reason may be that board games are not passive experiences. Players are not simply watching events unfold, but instead are interpreting rules and shaping the experience themselves every time the game hits the table. The post Intentional Experience – designer intent and player experience (Topic Discussion) appeared first on Tabletop Games Blog.
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Crisps! (Saturday Review)by Oliver Kinne on May 23, 2026
The pub was quiet after the lunchtime rush. It was a chilly autumn afternoon, so the hearty lunch just hit the spot. Now we were sitting there, playing a card game, with a pint each by our sides. While the meal had filled us up, we still fancied something savoury. We just needed a small snack that the two of us could share. Nothing fancy. Something simple would do. Of course, it had to be Crisps! by Shreesh Bhat from Little Dog Games with art by Sai Beppu. The post Crisps! (Saturday Review) appeared first on Tabletop Games Blog.
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Clearly Uncertain – the role of uncertainty in board games (Topic Discussion)by Oliver Kinne on May 19, 2026
Many of us play board games because they offer us some certainty. There are rules, objectives, specific actions, and so on that define how a game is played. These things provide a clear, well-defined framework. We know what is possible, what is not allowed and what we are trying to achieve. At the same time, board games also contain uncertainty. It is uncertainty that creates tension, excitement and a range of other emotions. In many cases, this uncertainty is exactly why we look forward to playing them. Inspired by Bez from Stuff by Bez, in this article, I want to explore why uncertainty in board games matters. The post Clearly Uncertain – the role of uncertainty in board games (Topic Discussion) appeared first on Tabletop Games Blog.
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UK Games Expo 2026 (Preview)by Oliver Kinne on May 16, 2026
Yes, it's that time of year again when everyone starts to panic, because the biggest UK board game event is just around the corner. There is a scramble for train tickets, hotel rooms (mind you, you're probably too late, if you haven't booked one yet), on-site parking, visitor passes, water bottles, comfortable shoes and lots of other bits and pieces that you need to attend UK Games Expo 2026. The post UK Games Expo 2026 (Preview) appeared first on Tabletop Games Blog.
Tabletop Games Blog board game reviews and discussions with a personal touch
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Spiel des Jahres – beyond the Red Pawn (Topic Discussion)by Oliver Kinne on June 23, 2026
For many people, Spiel des Jahres is something they encounter only once a year. A list of nominees appears, winners are announced, and the familiar Red Pawn finds its way onto board game boxes that in turn appear on shop shelves. Yet, the award itself is only the most visible part of the organisation's work. Behind the annual announcements sits an association that funds projects, supports research, encourages new designers, and promotes the social value of play. In this third article in the series, I want to look at those activities that reveal a side of Spiel des Jahres that is often overlooked, particularly outside German-speaking countries, where the organisation is frequently seen only as a prestigious board game award. The post Spiel des Jahres – beyond the Red Pawn (Topic Discussion) appeared first on Tabletop Games Blog.
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Rattlesnake (Saturday Review)by Oliver Kinne on June 20, 2026
The saloon doors suddenly burst open behind you as your boots skid across the dusty wooden boards of the sidewalk. A split-second later, gunfire cracks through the afternoon air, the bullet ricocheting off a pail of water, sending startled townsfolk diving for cover. Diving behind an old barrel offers you a moment of shelter, although the sound of heavy footsteps suggests your pursuer is closing in on you. Then, glass shatters somewhere near the jail, followed by the sharp whistle of a bullet passing far too close for comfort. A grin spreads across your face as you raise your revolver and prepare to return fire. Well, that's what you get when you arrive in Rattlesnake by Michael Hardacre from Osprey Games with art by Roland MacDonald. The post Rattlesnake (Saturday Review) appeared first on Tabletop Games Blog.
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Spiel des Jahres – how the jury chooses games (Topic Discussion)by Oliver Kinne on June 16, 2026
Every year, the announcement of the Spiel des Jahres nominations leads to a lot of discussion across our hobby. Some people agree with the choices, others question why certain games were not included, and many try to predict the eventual winners. What most people don't realise when they discuss the nominations is that the jury does not gather for a single weekend to decide the best game of the year. No, jurors spend many months playing hundreds of new releases several times with different groups of people. It is a lot of work that often goes unnoticed, but that explains why the award continues to carry such influence nearly fifty years after it began. In the second article of the series, I look at this in more detail. The post Spiel des Jahres – how the jury chooses games (Topic Discussion) appeared first on Tabletop Games Blog.
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Roller Disco (Saturday Review)by Oliver Kinne on June 13, 2026
Electric-blue leg warmers stretched over striped socks, sequins sparkling beneath a giant mirror ball, while clouds of hairspray drifted through the air. Synth-pop booms from oversized speakers as skaters practise one last spin, one last shuffle, one last gravity-defying move before the judges arrive. It's November 1983, and the biggest competition of the year is about to begin. Jam skaters from around the world have gathered beneath the glittering lights, hoping their best moves will earn them the championship crown. They want to become the next champion of the Roller Disco by Mike Petchey from Huff No More with art by Joss Petchey. The post Roller Disco (Saturday Review) appeared first on Tabletop Games Blog.
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Spiel des Jahres – the award that was never really about awards (Topic Discussion)by Oliver Kinne on June 9, 2026
For many board gamers, Spiel des Jahres is simply the little red pawn on a game box. Spotting it on a shelf often suggests that a game is worth paying attention to. That's not only true in the German-speaking board game world, but also in many other countries, including the UK. Over the years, winners such as The Settlers of Catan, Carcassonne, and Ticket to Ride have helped establish the award as one of the most influential honours in tabletop gaming. Yet, there is a lot more to this story. According to its own history and mission statements, the annual prize was never intended to be the end goal. Instead, it was created as a tool to encourage people to play games, to promote games as a cultural asset, and to help the wider public discover the value of gathering around a table. In the first in a series of articles, I want to look at this further. The post Spiel des Jahres – the award that was never really about awards (Topic Discussion) appeared first on Tabletop Games Blog.
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UK Games Expo 2026 (Saturday Review)by Oliver Kinne on June 6, 2026
A little after 9am on Thursday, I boarded my first train of a journey that has become increasingly familiar over the years. It was my sixth visit to the convention, having first attended in 2019 before COVID forced a break, but I returned in 2022. It was also my fourth time making the journey by train. The first leg carried me from the South Coast to London Victoria, followed by a tube trip to London Euston and a welcome lunch break before the faster train north. By around 4pm, I was walking through the NEC halls once again, ready for another weekend at UK Games Expo 2026. The post UK Games Expo 2026 (Saturday Review) appeared first on Tabletop Games Blog.
-
Tabletop Games for 2 Players (Especially Couples) (Topic Discussion)by Joe Slack on June 2, 2026
Hi, it’s Joe Slack here. Oliver was kind enough to allow me to write another guest blog. In this article, I thought it would be interesting to discuss board games for two and the gaming experience for two people (especially couples). The post Tabletop Games for 2 Players (Especially Couples) (Topic Discussion) appeared first on Tabletop Games Blog.
-
First Tracks (Saturday Review)by Oliver Kinne on May 30, 2026
Snow drifted from the pine branches as the last chairlift carried us slowly, but steadily, towards the summit. As we looked back, the mountain below was being draped in silver moonlight and covered in fresh powder snow. We couldn't see it, but we knew that, back in the village, steam curled from bowls of ramen waiting for our return. Yet, nobody was ready to leave the silence of the peaks just yet. We all wanted to hit the slopes one more time before calling it a night. At the same time, we already knew what we would do tomorrow. Tomorrow, we would return to the peak and lay the First Tracks by Blake Erickson and Megan Ryan from Sayonara Ski Co. The post First Tracks (Saturday Review) appeared first on Tabletop Games Blog.
-
Intentional Experience – designer intent and player experience (Topic Discussion)by Oliver Kinne on May 26, 2026
Designers don't like it when players criticise their board game, and the response often is that the game was intentionally designed that way. Players complain that a strategy feels unfair, a mechanism is frustrating, or a game simply isn't very clear. Designers reply that that just misses the point. Similar disagreements exist in films, novels, and art, yet board games seem to have them more often, and they are often more personal. Part of the reason may be that board games are not passive experiences. Players are not simply watching events unfold, but instead are interpreting rules and shaping the experience themselves every time the game hits the table. The post Intentional Experience – designer intent and player experience (Topic Discussion) appeared first on Tabletop Games Blog.
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Crisps! (Saturday Review)by Oliver Kinne on May 23, 2026
The pub was quiet after the lunchtime rush. It was a chilly autumn afternoon, so the hearty lunch just hit the spot. Now we were sitting there, playing a card game, with a pint each by our sides. While the meal had filled us up, we still fancied something savoury. We just needed a small snack that the two of us could share. Nothing fancy. Something simple would do. Of course, it had to be Crisps! by Shreesh Bhat from Little Dog Games with art by Sai Beppu. The post Crisps! (Saturday Review) appeared first on Tabletop Games Blog.
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Clearly Uncertain – the role of uncertainty in board games (Topic Discussion)by Oliver Kinne on May 19, 2026
Many of us play board games because they offer us some certainty. There are rules, objectives, specific actions, and so on that define how a game is played. These things provide a clear, well-defined framework. We know what is possible, what is not allowed and what we are trying to achieve. At the same time, board games also contain uncertainty. It is uncertainty that creates tension, excitement and a range of other emotions. In many cases, this uncertainty is exactly why we look forward to playing them. Inspired by Bez from Stuff by Bez, in this article, I want to explore why uncertainty in board games matters. The post Clearly Uncertain – the role of uncertainty in board games (Topic Discussion) appeared first on Tabletop Games Blog.
-
UK Games Expo 2026 (Preview)by Oliver Kinne on May 16, 2026
Yes, it's that time of year again when everyone starts to panic, because the biggest UK board game event is just around the corner. There is a scramble for train tickets, hotel rooms (mind you, you're probably too late, if you haven't booked one yet), on-site parking, visitor passes, water bottles, comfortable shoes and lots of other bits and pieces that you need to attend UK Games Expo 2026. The post UK Games Expo 2026 (Preview) appeared first on Tabletop Games Blog.
