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Shakespeare and Blackbeard hang in The Halls of Montezuma on the First Monday

by Steph Hodge

▪️ Fort Circle Games has been busy at work creating so many games! There are four games scheduled for release this June, followed by three more games later this year in the Fall. Many have heard of their successful game called Votes for Women, which is also being restocked this summer.

[imageid=8535024 medium rep]▪️ The first game to catch my attention was Shakespeare’s First Folio as I quite enjoy the theme. A game for 1-4 players and plays in about 45-60 minutes. The mechanisms listed on BGG are really what have me intrigued, as they list Set Collection, Trick-Taking, and Worker-Placement.

From the BGG Page:

Shakespeare’s First Folio has players taking the role of printers in the early Seventeenth Century, competing to print the first folio of Shakespeare’s plays.

Players will utilize a combination of trick-taking and worker placement to collect as many plays as possible. The plays are suited – Histories, Comedies, and Tragedies. There are also historical patrons and personages who will help the players out.

A game ends immediately when the last Play is taken by a player. The most points wins and will print Shakespeare’s First Folio!

▪️ Hunt for Blackbeard has just released. This is a game designed by Volko Ruhnke (Fire in the Lake, Labyrinth: The War on Terror, 2001 – ?). This is a game for 2 players and takes about 30-45 minutes to play.

From the BGG Page:

The Hunt for Blackbeard is on again. As Blackbeard, you must select your anchorage carefully, as you’ll need all your guile to survive. The hunters are coming — evade them, or prepare defenses and risk luring them in? As the Hunters, how long can you afford to press your stable of informants and arm your expedition? You know Blackbeard: he will not sit idle. His ambitions may expose him, but he is getting stronger day by day. How will you approach — a flushing strategy, or a precision strike? Be careful, as your quarry is apt to bite!

Hunt for Blackbeard is a two-player boardgame that portrays the effort in 1718 by the colony of Virginia and the Royal Navy to track down the notorious pirate Blackbeard (Edward Thatch) as he sought refuge in colonial North Carolina. It features the historical events, places, and personages involved in Blackbeard’s demise 300 years ago, and the real-world challenges of “golden-age” piracy and pirate hunting. One player takes the role of Blackbeard and the other the pirate hunters. Blackbeard seeks to commit acts of piracy or to enjoy a pirate’s life while remaining free. The hunters try to discern Blackbeard’s plans to thwart his piracy. The game may end in a battle in which either the hunters capture Blackbeard or the pirate wins by seizing a hunters’ ship as his prize!

▪️ Next I noticed First Monday in October designed by my friend Talia Rosen, who loves the heavy thematic games. So, it makes sense to me that this would be a heavy thematic game. A game for 1-4 players and plays in 90-120 minutes. To release this June.

From the BGG Page:

On the First Monday in October, the all-powerful Justices of the U.S. Supreme Court gather each year in their “marble palace” to decide the fate of a nation. Over the course of two hours, First Monday in October re-creates the history of the U.S. Supreme Court from 1789 to the present day, through three distinct eras: Era I represents the founding of the Court in 1789 through the Civil War in 1865; Era II represents the time period from 1866 until the seminal decision of Brown v. Board in 1954; and Era III represents the modern era from 1955 until 2010.

Players compete to score renown points in this card-driven strategy game by advocating for the winning side of cases decided by the Supreme Court and by shaping the judicial philosophy of the Court to align with their objectives. During each round, players can choose to place their clerks on what they hope to be the winning side of cases as they progress along the Docket track. In order to help their litigants win, players can take actions to change the composition of the Court by encouraging Justices throughout history to retire and by supporting judicial candidates. At the end of each round, one case will be scored and awarded to the player with the most clerks on the prevailing side. The player with the most points at the end of the game wins.

▪️ The final game Fort Circle Games is releasing this June is The Halls of Montezuma. This is a wargame for 1-2players and plays in 60-90 minutes.

From the BGG Page:

Following the annexation of Texas by the United States in December 1845, war between the United States and Mexico became inevitable. From 1846-1848, the two countries fought a bloody and bruising war culminating in Mexico surrendering significant territory to the United States.

The Halls of Montezuma tasks two players to recreate this pivotal war in American and Mexican history. As the United States, you will be tasked with taking California and invading Mexico while facing mounting political opposition at home. As Mexico, you will be forced to fight a defensive war of attrition against the better-trained and led American troops.

The Halls of Montezuma is a low complexity, card-driven game for two players (with solitaire rules). Players relive the decisions and dilemmas of this crucial period in history. Fast setup and a playtime of 60-75 minutes.

The other games you should keep an eye out later this Fall are Night Witches, Peace 1905, and A More Perfect Union. Seems like a bunch of games to look forward to coming from Fort Circle Games.

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