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Designer Diary: OUTFOX the FOX

by Jeff Grisenthwaite

There’s something magical about a good pub trivia night. You and your crew huddle together, heartily debate the answers, and marvel at each other’s unexpected pockets of deep knowledge. You groan together when you’re wrong and send up a loud cheer when that answer that you pulled out of your @$$ turns out to be right.

These are the feelings that I aimed to capture and bring home with OUTFOX the FOX.

My Brother is My Target Audience
I made this game for my brother, Mike.

Growing up, he was the popular jock, and I, as you might surmise, was the nerd.

When it comes to games, he certainly enjoys them but he doesn’t want a bunch of rules to get in the way of a good time. The games he plays are easy to learn, promote strong interaction among all the players, and set the stage for dramatic or hilarious moments. And his whole family really likes trivia.

I wanted to make a game that Mike would love. If I could make a trivia party game that BOTH of us loved, I knew it could be a hit.

Hold Your Horses
My first prototype was horse-racing themed and featured top 10 lists, such as:
• Countries with the largest populations
• Movies with the highest ratings on IMDb
• The most popular sports in the world

The game provided three of the ten answers in random order and asked each player to come up with an answer and write it on a mini-whiteboard. Then players could place horse-racing style bets for which of those answers would be highest in the top 10 list.

Early prototype that featured horse-race style betting that was far too complicated.
Players would get points for both:
• Winning their bet.
• Getting other players to bet on their written answer.

This initial prototype (like nearly all initial prototypes) had some big problems:
• It didn’t feel anything like pub trivia night due to the lack of teamwork.
• Betting was way too complicated.
• Each player struggled to individually come up with answers and place bets for questions that were outside their area of expertise.

But there were some seeds of fun in that problematic first prototype. If I could solve those problems, there could be a great game on the other side.

Get Foxy
My goals for my next iteration were:
1. Infuse a lot more teamwork
2. Make the trivia easier
3. Simplify the rules

I restructured the game into a one-vs-many format, in which each round pits the current question reader vs. everyone else.

I shrunk the question from top 10 lists to top five lists and provided all five answers. The question reader gets to pick from three different questions to give them a chance to pick a familiar subject. They secretly look at the top five answers on the back of the card and think up a fake answer.

All six answers (five real + one fake) are read aloud in a random order and written on mini-whiteboards. Then everyone else gets to team up to guess the order of the top five list and which of the answers is fake.

Letting everyone team up to answer the question accomplished two things quite well:
• It made tricky trivia questions easier by leveraging the wisdom of the crowd.
• It recreated the collaborative, sometimes raucous, atmosphere of a great pub trivia night.

For the theme, I swapped out horses for a fox to lean into the sly feeling that you get when you fool everyone else with your fake answer (now referred to as “The Fox”).

I ran a number of playtests at Break My Game, Protospiel Chicago, the Chicagoland Boardgame Designers and Playtesters Meetup, and with friends and extended family, including, of course, my brother. As I iterated and improved upon the game, I was finding that players were loving the lively team debates to rank the top five lists, and they found particular joy in coming up with fake answers that tricked all their friends.

My niece, Chloe, was totally right about this one. We should have listened to her!
It was time to start showing my prototype to the world.

Contest Winner
I entered the game in a design contest from The Board Game Workshop. At the time, it was called Fox Five. Here’s my sell sheet and pitch video:

The sell sheet for my design contest submission.
Youtube VideoMy 2-minute overview video for the design contest submission.
Happily, my game won first place for the light game category. Even better, the prize for the winning entries was the chance to speed pitch in front of several publishers, including Curt Covert, the owner of Smirk & Dagger.

Curt immediately saw potential for the game, and we started discussing what would need to be true for it to be published by Smirk & Dagger.

Working with Smirk & Dagger
Curt’s biggest piece of feedback was that we should replace many of the questions that are more “things you learn in school” with questions that are more likely to incite amusing debates and hilarious moments for the players. This led to questions like:
• Gross things that the most people admit to doing in public
• Funniest English words according to a scientific study
• The most boring things in life

Additionally, we collaborated to expand the number of questions to 250, so that you could play many, many games with fresh questions each time. Finally, we refined the scoring to simplify the rules and ensure that everyone has a chance to come back from behind.

The published components of OUTFOX the FOX are great. It packs a lot of fun into a small box!
By my reckoning, the last great trivia game we had was Wits & Wagers by Dominic Crapuchettes, released over 20 years ago. We’re way past due for a new trivia game to test our knowledge and provide the kind of atmosphere to make us cheer, groan and laugh with our friends.

My hope is that OUTFOX the FOX can be this game for the world. I want everyone to be able to experience the joy of a great pub trivia night in the comfort of their own homes.

And I want to thank my brother for being the inspiration to make that happen!

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