To follow up on this November 2025 post, let’s get an overview of what German publisher AMIGO will release at the start of 2026:
▪️ Matter Matters is a German-language edition of Tsutomu Dejima‘s 2024 trick-taking game milkuro.
The deck consists of 44 cards with numbers in two colors — gold and purple — that always sum to 45. Each turn, a player leads to the trick by saying one of the two colors, then whoever plays the highest card of that color wins the trick and leads the next one.
When you win a trick, you place it in front of you next to the gold or purple side of a “balance” card. If you take the same number of tricks in each color, you score points equal to the number of tricks taken; if not, you lose points equal to the difference between the two colors.
In a two-player game, if you have the most points in a round, you win it, and the first player to win two rounds wins the game. With 3-4 players, you play 3-4 rounds, then whoever has the most points wins.
▪️ Greedy Goose is a card game for 2-6 players from George Feledichuk, Duvey Rudow, and Leo Taylor in which you want to snatch as many snacks as possible — but if you get too grabby, you’ll lose some of what you already hold. In detail:
On a turn, you must turn a face-down card face up. If two identical cards are now face up, you must end your turn and add all face-up cards to your hand. If not, you can either reveal another card (and again check for matching cards), stop and collect all face-up cards, or end your turn, leaving all face-up cards for the next player.
If you reveal an action card, you can either steal a card from an opponent or give them one of your cards, depending on what the card shows. You can also ignore it, and in either case, you then discard this card.
If you ever hold more cards of the same type than the number showing on that card, you must discard all of those cards, removing them from the game. Pick up a second 1 — gone! Hold more than three green 3s — gone!
Continue play until all face-down cards have been revealed, then score your hand. A 1 is worth 3 points, and each other card is 1 point. Whoever holds the most points wins.
The rules don’t say the geese are stuffing themselves to the point of throwing up, but that definitely seems like what you’re doing.
▪️ Koffer, Katze & Sombrero is a card game for 2-4 players from Christian Kudahl that has you pick up luggage at the airport, and to make things easy for yourself, you want to pick up everything in the proper order:
On a turn, you will take one card from the row, with the first card being free, the second card requiring you to place a chip on the first card, the third card requiring you to place chips on the first two cards, and so on.
When you take a card, you start a pile in that color or add it to an existing pile — but if the number on this card is lower than the card it’s covering, you must turn the new card face down. In the future, you can place any value face up on a face-down card.
When you can’t fill the row to seven cards at the end of your turn, complete the round so that everyone has the same number of turns, then tally your score, with face-up cards being worth as many points as their number, face-down cards worth -1 point, and chips worth 1 point.
To add more variety, you can draw three of the fifteen special cards at random. Each card has either an end-of-game scoring effect or a condition that affects play during the game.
▪️ Wizard: 30-Jahre-Edition is a 30th anniversary edition of the first German release of Ken Fisher‘s trick-taking game Wizard in Germany, with AMIGO having sold nearly four million copies of Wizard at this point, aside from its other Wizard-branded titles and spinoffs.
This edition features two new special cards: the witch and the vampire. The vampire copies the card that was flipped at the start of the hand to determine the trump suit, so the vampire is always trump…unless a jester was flipped or one of the other special cards. The witch counts as worse than a 1, so it’s unlikely to win a trick, but after the winner of the trick has been determined, you place any card from your hand into the trick, then place any non-witch card from that trick into your hand.
To play with these two special cards or any of the other seven that are included from earlier anniversary editions, you shuffle them into the deck just like any other cards. As with wizards and jesters, you can play a special card on your turn instead of being forced to play a card that’s on-suit.
Wizard: 30-Jahre-Edition also includes scoring chips in values 10, 20, 100, -10, and -50 so that players don’t have to record scores on paper.

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