InsideGMT GMT Games
-
Coast Watchers – Production Set First Lookby Volko Ruhnke on May 25, 2026
Here is a preview of Coast Watchers – Volume I in my new Recon Series – in action as a final product, including a peek at solitaire play. After the faraway printing plant produces the physical games, it typically air freights a few to GMT for a final check before the 1000s of copies begin
-
ARC The Underworld Summary Playtest Report #3by James M. Day on May 22, 2026
With the conclusion of general playtesting, the participants submitted summaries of their experiences. Here are a few of the comments. More to follow. “Conclusion: I thoroughly enjoyed my experiences with ARC, and I look forward to its eventual release. The sequence of play was quick and fluid, and my opponent and I really enjoyed the
-
Meet The Malay: A Civilization of GMT’s Ancient Civilizations of East Asiaby Fred Schachter and Mark McLaughlin on May 22, 2026
By Mark McLaughlin & Fred Schachter Hopefully, this series is engendering your interest and enthusiasm regarding this third offering of the “Ancient Civs” Series: Ancient Civilizations of East Asia. Here’s a glimpse into one of the game’s nineteen Civilizations: The Malay of southeast Asia. The geography of the Malay Archipelago encouraged and rewarded the Austronesian
-
A Triumph & Tragedy Enthusiast Storms into the Expansion or Extinction Rulebookby Marco Poutré on May 21, 2026
I was recently asked to help bring Expansion or Extinction (EoE) to completion and I gladly jumped in. Having played a few games of the grandfather of the system, Triumph & Tragedy (T&T), as well as playtesting its offspring, Conquest & Consequence, I was fully aware of the game’s noble lineage. In this article, I
-
The Physicist and the Dentist: A Checkpoint Charlie Storyby Russ Brown on May 20, 2026
Edith stood in the line of Brits and Americans, her papers in hand, waiting to register with the US Soldiers at Checkpoint Charlie. That was the first step in the ritual of crossing into East Berlin. A few people sat at the window seats of Café Adler across the street, casually sipping coffee and pretending
-
Full Circle: a Re-visit to the “Hunley” at Charleston’s Lasch Conservation Centerby Edward Ostermeyer on May 20, 2026
As my co-designer, Dr. Jeremy (Jerry) White has stated in these pages, our project to create a board game on the development of the submarine in the 19th Century began some five years ago. At the start of the project, I decided that if we were going to do this properly, our submarine game needed
-
Cuius Regio – Production Set First Lookby Volko Ruhnke on May 18, 2026
I just had the chance to learn Cuius Regio from the game’s developer, Mike Sigler, on his advance production set. Mike is an old colleague, friend, and also co-developer of my own Coast Watchers design. Cuius Regio depicts the campaigns for control of Germany in the Thirty Years War. It turns out to be the
-
Spotsylvania May 18th : A Knife Fight in a Phone Boothby Mark Herman on May 16, 2026
Introduction Here is another strategy analysis for owners of Army of the Potomac. The Spotsylvania May 18th scenario (Playbook, page 16) begins right where the Rebel Fury Spotsylvania scenario ends. In many ways the battle of Spotsylvania courthouse began on the night of May 7th and concluded on May 18th becoming one of the longest,
-
It’s all about the Cards: Exploring the Card deck of Ancient Civilizations of East Asia Part IV: Weapons and Warriors Cards for Competitionby Fred Schachter and Mark McLaughlin on May 15, 2026
As with its predecessors Ancient Civilizations of the Inner Sea GMT Games – Ancient Civilizations of the Inner Sea and Ancient Civilizations of the Middle East GMT Games – Ancient Civilizations of the Middle East, or ASIS and ACME respectively, the cards quite literally “rule” the game. The game’s 110 Karma cards come in eight
-
Foxes and Lions (Part 1): The Machiavellian Momentby Paul Wright on May 14, 2026
We are thrilled to share the first of many pieces on Foxes and Lions: Renaissance City-States in the Age of Machiavelli, now on P500. Co-designed by Liz Davidson and myself, with the excellent Joe Dewhurst as our developer, this game is in the same series as Here I Stand, Virgin Queen, and Tanto Monta. Compared
