Gutenberg Times: Help test WordPress 7.0 beta2, CSS in Block themes, AI experiements – Weekend Edition 359
Happy Saturday! It’s been another interesting week in WordPress, Gutenberg and AI. If you would like to know more about my two weeks in New York and the immersive AI training there, here is a post for you. What Automattic’s…
Designer Diary: Sanibel
by Elizabeth Hargrave My game Sanibel is a love letter to my dad and to Sanibel Island. I’d like to tell you a little more about how it came to be. The Beginning My dad got a job at the…
Gutenberg Times: 14 ways to add Custom CSS in WordPress Block Editor
With the new Custom CSS on a block and post/page level, I was wondering if I would know where to look if something needs to be changed that was modified by a Custom CSS setting. Turns out there are 14…
Toy Battle triumphs in 2026 As d’Or, Civolution collects expert game prize
France’s highest-profile board game prize, the As d’Or, has unveiled Paolo Mori and Alessandro Zucchini’s Toy Battle as the winner of its main award for 2026. The family weight, toy-themed wargame fought off competition from Flip 7 and Rebirth to scoop this…
WPBeginner Spotlight 21: From App Kits to AI Agents — Big Moves in the WordPress Ecosystem
Welcome to another exciting edition of the WPBeginner Spotlight! February 2026 has been an incredible month for the WordPress community. WordPress 7.0 Beta is available for testing, with the first major admin redesign in years, along with built-in AI infrastructure…
Open Channels FM: Empathy
For some of us it comes naturally. For others, it may need to be learned. Sorry, You're not allowed to submit vote ! Total 0 Votes 0 0 Tell us how can we improve this post? Captcha: + = Verify…
Designer Diary: Hnefatafl: Valhalla
by Roman Zadorozhnyy Some games begin with mechanics. Some begin with prototypes. And some begin with a place. For Hnefatafl: Valhalla, everything started with a journey. Norway, Gods, and a Feeling That Never Left A few years ago, my wife…
Designer Diary: The Ground Between
by Felix Sonne I have been hearing that wargamers are getting “extinct” because nobody has the time to spend half a day playing games anymore and no one wants to play on a sad looking paper map. The thing is,…
Matt: Enablement
This year at Automattic has been intense. We kicked it off with two weeks of in-person AI enablement training, and there’s a great post about it now. I’ve been so impressed and inspired by my colleagues leaning in to learn…
Designer Diary: The Four Doors
by Matt Leacock Matt Leacock: The design of The Four Doors followed a long, meandering route. It was the result of four different designers working alongside four different publishers to produce no fewer than five different games. I thought it’d…










